Using a Field Wear Index

By David Schlotthauer

A charting system developed to assist sport turf managers, the Field Wear Index (FWI), enables better visualization and tracking of the amount of activity occurring on your sport fields. It will permit you to assess the impact these activities will have on their field and allow them to prescribe a level of maintenance that is appropriate for the amount of damage that is occurring on the field.

Some activities have greater impacts on sport fields than others. For instance, football is harder on a sport field then baseball. Activities where the players are allowed to wear cleats have a greater negative impact on an athletic field than activities where the players do not wear cleats. When play takes place during or just after a rain storm the negative impact on an athletic field is multiplied.

An activity that is allowed to take place on a sports field before and/or after the turf is dormant greatly compounds the damage to the field because the turf has stopped growing and the grass cannot out grow the injury done to the field. An activity with 300 participants has a greater negative impact on a sports field than the same activity with only 100 participants. Damage can also occur because of non-sporting uses, for example, a field used as a parking lot or holding a concert on a field. To compensate for the impact each event has on an athletic field we assign each activity a multiplier.

Here is an example of how multipliers are used: You have an intramural soccer game on a field lasting for 1 hour. The impact that this game will have on the field is equivalent to people standing and walking on the field for 2 hours. If you have three 1-hour games on the field the impact of those three games on the field is equivalent to people standing and walking on the field for 6 hours.

This is a list of the activities that take place on BYU’s athletic fields and the assigned multipliers for each event:

Activity                                                                        Multiplier

Walking and/or standing on a field                              1

Baseball and/or softball                                                           1.25

Parked cars                                                                1.5

Sport camp: baseball/softball                                     1.5

Marching band practice                                                          1.75

Soccer w/o cleats (Intramurals)                                             2

Ultimate Frisbee                                                          2

Field hockey                                                               2.25

Football w/o cleats (flag football)                                2.25

Lacrosse                                                                     2.25

Soccer w/cleats & team practices                              2.25

Rugby                                                                         2.5

Sport camp: lacrosse and team practices                              2.5

Tournaments                                                               2.5

Football w/cleats (College Football)                            2.75

Sport camp: soccer                                                    2.75

Sport camp: football                                                   3

Football team practice                                                            3.25

Activity before/after turf dormancy                            3.75

Activity during/after rain                                              4

 

The above multipliers are for sandy loam or sand-based fields. For a heavy loam or native soil sports field add 0.5 to the above multiplier. Each activity will have an area where the impact of the activity will be more intense than in other areas on the field, what I call “focus areas.”

Walking and/or standing on a field: This is the base line multiplier.

Baseball/softball: There is localized activity in the outfield, where the outfielders stand, however, most of the activity takes place on the skinned area and on the infield grass. You will also have wear in front of the dugouts and in the coach’s boxes. This does not include the care needed for the skinned area.

Field used as a parking lot: Extreme wear will become evident in the area between the parking rows. The paths to the exit gates will also receive excessive wear. If a car accelerates too fast or the driver spins out on purpose some turf will be lost due to peel out. If the field is wet this multiplier must be raised.

Soccer: A continuous motion game and some wear can take place anywhere on the field. Extra wear will take place at the goal mouths, the corner kick areas, in the center area, and along the sidelines were the teams stand and a referee runs up and down.

Ultimate Frisbee: A continuous motion game. The play takes place all over the field. Wear areas can be at the goal lines, also used as the toss-off lines, and along the sidelines where the penalty and team boxes are and where a referee runs.

Field Hockey: A continuous motion game, however, you will have excessive wear areas in the goal mouth areas and in the shooting circle area. Hockey sticks have the potential to take out divots as the players hit the ball.

Football: Damage caused in between the hash marks and near the goal line. Wear will also occur along the sidelines where the teams and other spectators stand. If the games are televised you will also have damage from the camera cart moving up and down the field.

Lacrosse: A continuous motion game. Excessive wear will occur at the goal mouths in the attack/defense areas, along the sidelines where the referee runs and around the in team’s bench area.

Rugby: A continual motion game. Play will move all over and damage can occur anywhere on the field. Additional wear will take place along the side lines where the teams sit and a referee runs. The scrum can take place anywhere on the field where a tackle is made. A scrum can be very damaging to turf.

Team practices: Will cause wear on specific areas of the field where the players do drills in the same areas repeatedly. Another area is around the goal area where the team will repeatedly practice plays starting from the same spot and working toward the goal.

Turf dormancy: After the turf has gone dormant any damage done on the field is compounded. The turf cannot outgrow the damage inflicted.

Rain: Damage done by play during or just after rain can cause severe surface disruption in a surprisingly short period of time.

Any activity such as a sport camp or tournament play will increase the activity multiplier because of the number of participants that are involved in the event. For example, 300 people using a field will have a greater impact than 100 people using the same field. Other considerations you should include beside the length of the activity are setup and take down for the event.

How can we use this information?

 

Calculating the Adjusted Wear Index Value (AWIV)

A 4-hour college football game calculation would look like this:

 

Activity

Length of Activity

Multiplier

AWIV

Football (college)

4 Hours

2.75

11

Multiply the length of the event by the multiplier to get the AWIV.

Now that we know the basic principles behind how the FWI works, we need to transform the results into information we can use.

Step 1: I apply this information during the winter. Before the growing season starts I sit down and record the various events that will take place on a field for the year. You can use your past records for when sports are scheduled to be played, when team practices will be held and so on. I record all of this information on a preseason FWI yearly log (see Figure 1).

Use one sheet for each of the fields you plan to track the activities on. Figure out the AWIV for each event and then add the last column to get a yearly AWIV at the bottom. You can also chart the AWIV by the month if you wish. Next, compare your yearly AWIV with the activity rating at the bottom of the form. This number will prescribe the amount of maintenance you should be doing to keep your field in a healthy condition. Each of these maintenance levels will be discussed in further detail shortly.

Step 2: During the course of the growing season I keep a FWI monthly log sheet for ever activity that takes place on the field and for every month during the growing season. I keep a running total of the monthly AWIV and compare this number with the number I calculated on my preseason FWI yearly log, using the monthly breakdown I calculated. If the AWIV number is higher than the AWIV number on the preseason log sheet I can adjust the level of maintenance upward to anticipate the increased use of the field. I can also adjust the level of maintenance downward if the numbers show a decrease in field use.

As you use this system year after year the calculating of the preseason FWI yearly log becomes easier because you have the FWI monthly log sheet from the previous year to use. If you put the preseason FWI yearly logs and the FWI monthly log sheets in a spreadsheet program the calculations are much easier to do.

It becomes quite easy to adjust your maintenance program swiftly using the FWI.

 

Activity rating

The activity rate shows what maintenance is prescribe for your calculated AWIV value. The maintenance schedule is as follows:

Level 1:  Light maintenance: equal to or less than 250 AWIV a year. Perform one or two hollow core aerations a year.

Level 2: Light to medium maintenance: 251-300 AWIV a year. Perform between two and four hollow core aerations a year and one topdressing a year.

Level 3: Medium maintenance: 301-350 AWIV a year. Perform hollow core aeration once a month, one deep tine aeration a year, one topdressing a year, and one overseeding a year.

Level 4: Medium to heavy maintenance: 351-400 AWIV a year. Perform hollow core aerations once a month, two deep tine aerations a year, two top-dressings a year, and two or less over-seeding a year.

Level 5: Heavy maintenance 401-450 AWIV a year. Perform hollow core aerations once a month, two or more deep tine aerations a year, or one deep tine aeration and one deep hollow  tine aeration a year, two or more topdressings a year, two to four over-seeding a year, and field repairs, for instance, plugging or minor sod repair.

Level 6: Renovation more than 451 AWIV a year. Perform hollow core aeration once a month, two or more deep tine aeration a year, or one or more deep tine aeration and one or more deep hollow tine aeration a year, two or more top-dressings a year, overseeding once a month, and major field repairs by plugging and sodding large areas of the field.

The numerical ranges of the activity rating are for Kentucky bluegrass. Use the species modifier if you have a different species of grass on your fields.

Species                                                                                   Multiplier

Kentucky bluegrass                                                    1

Perennial ryegrass                                                      1.25

Bermudagrass                                                                        1.5

Use this multiplier to adjust the numerical range of the activity rating.

 

Some things you should remember: Not all fields are created equal, and each field is unique in its character. The impact an activity will can have on a field with a heavy clay native soil rootzone will be different than a field that has a sand-based rootzone. Be aware of the characteristics of each of the fields you mange. The Index gives you detailed information of the wear taking place on your fields, by activity; this will allow you to plan an appropriate maintenance regiment. This Index’s information can also be used to calculate a maintenance budget for your fields.

The important thing to remember is to be proactive; the FWI should not be used as a replacement for walking your fields daily. On the contrary, the FWI is more effective when you do walk your fields daily. Use the index as another tool in your turf management tool box.

 

David Schlotthauer is athletic field manager for Brigham Young University in Provo, UT. He can be reached at dbs4@byu.edu.By David Schlotthauer

 

 

A charting system developed to assist sport turf managers, the Field Wear Index (FWI), enables better visualization and tracking of the amount of activity occurring on your sport fields. It will permit you to assess the impact these activities will have on their field and allow them to prescribe a level of maintenance that is appropriate for the amount of damage that is occurring on the field.

Some activities have greater impacts on sport fields than others. For instance, football is harder on a sport field then baseball. Activities where the players are allowed to wear cleats have a greater negative impact on an athletic field than activities where the players do not wear cleats. When play takes place during or just after a rain storm the negative impact on an athletic field is multiplied.

An activity that is allowed to take place on a sports field before and/or after the turf is dormant greatly compounds the damage to the field because the turf has stopped growing and the grass cannot out grow the injury done to the field. An activity with 300 participants has a greater negative impact on a sports field than the same activity with only 100 participants. Damage can also occur because of non-sporting uses, for example, a field used as a parking lot or holding a concert on a field. To compensate for the impact each event has on an athletic field we assign each activity a multiplier.

Here is an example of how multipliers are used: You have an intramural soccer game on a field lasting for 1 hour. The impact that this game will have on the field is equivalent to people standing and walking on the field for 2 hours. If you have three 1-hour games on the field the impact of those three games on the field is equivalent to people standing and walking on the field for 6 hours.

This is a list of the activities that take place on BYU’s athletic fields and the assigned multipliers for each event:

Activity                                                                        Multiplier

Walking and/or standing on a field                              1

Baseball and/or softball                                                           1.25

Parked cars                                                                1.5

Sport camp: baseball/softball                                     1.5

Marching band practice                                                          1.75

Soccer w/o cleats (Intramurals)                                             2

Ultimate Frisbee                                                          2

Field hockey                                                               2.25

Football w/o cleats (flag football)                                2.25

Lacrosse                                                                     2.25

Soccer w/cleats & team practices                              2.25

Rugby                                                                         2.5

Sport camp: lacrosse and team practices                              2.5

Tournaments                                                               2.5

Football w/cleats (College Football)                            2.75

Sport camp: soccer                                                    2.75

Sport camp: football                                                   3

Football team practice                                                            3.25

Activity before/after turf dormancy                            3.75

Activity during/after rain                                              4

 

The above multipliers are for sandy loam or sand-based fields. For a heavy loam or native soil sports field add 0.5 to the above multiplier. Each activity will have an area where the impact of the activity will be more intense than in other areas on the field, what I call “focus areas.”

Walking and/or standing on a field: This is the base line multiplier.

Baseball/softball: There is localized activity in the outfield, where the outfielders stand, however, most of the activity takes place on the skinned area and on the infield grass. You will also have wear in front of the dugouts and in the coach’s boxes. This does not include the care needed for the skinned area.

Field used as a parking lot: Extreme wear will become evident in the area between the parking rows. The paths to the exit gates will also receive excessive wear. If a car accelerates too fast or the driver spins out on purpose some turf will be lost due to peel out. If the field is wet this multiplier must be raised.

Soccer: A continuous motion game and some wear can take place anywhere on the field. Extra wear will take place at the goal mouths, the corner kick areas, in the center area, and along the sidelines were the teams stand and a referee runs up and down.

Ultimate Frisbee: A continuous motion game. The play takes place all over the field. Wear areas can be at the goal lines, also used as the toss-off lines, and along the sidelines where the penalty and team boxes are and where a referee runs.

Field Hockey: A continuous motion game, however, you will have excessive wear areas in the goal mouth areas and in the shooting circle area. Hockey sticks have the potential to take out divots as the players hit the ball.

Football: Damage caused in between